Friday, June 19, 2015

The River King Tamm system moves

Traditionally, we would be glad to predict all of the attacks of Tamm. This time is no exception, according to the information available on Riot, we will build up a sense of the character of the river kings offline.


Intrinsic - Water splashes
Tamm receive additional 5/10/15/20% (increase exponentially 1/6/11/16) movement speed when on the water
Each blow of Tamm usually marks on the victim water, water and road Splatters of victims will form a long water trail lasts 3 seconds. Can not be applied to the same target for 5 seconds.
Move Q - Kappa Bom
Tamm throws out a monster that he raised on his body, leviathan should be familiar wet pit dug in the ground and an underground hiding down there, if there were enemies closer, it will resurface chase enemy at short range with a fast pace. If it caught the enemy, will lock the foot monster enemies in 0.5 / 1 / 1.5 / 2 seconds and dealing damage to enemies that. If it is not up to the burrow chase down and wait till next time. Kappa just chased up to 2 times, and 2nd it will explode causing extensive damage if not caught enemies.
Sea monster exists only in 5 minutes, after 5 minutes and dries monster damage small explosion in the area it was dug pit, Tamm can accommodate up to 2 monster carry.
Kappa so wet so when chasing enemy country will create a long streak.

Zhao W - Sliding bomb
Tamm give commands to the monster bomb in a small area around him rising up and attacking a certain target, more enemies will attack panic in 0.5 seconds for each monster attack, maximum 1.5 seconds. Each monster bomb attack will explode when touching the victim or that swims into the ground if the goal was to run away.
Each use of sliding bomb, monster charged with one chase. If reactivated Sliding bomb, Tamm will burrow down monster itself and not to wait until the enemy runs away
Move E - Learning cave
Tamm dug for him a cave and hide in it against all enemies. Tamm also lost vision and can not use any other attacks during the period under cave yet located the enemy through sound waves. Activation technique again may cause a short glide Tamm, if caught enemy generals, Tamm will grab enemies and damage accompanying silent enemy in 1 second. If Tamm not catch the enemy hero, he just came up and flew those standing around that location.
Intrinsic: Tamm was attack speed by 10/15/20/25%
Move R - Hunting prey
Tamp angry and created a large lake surrounding his position, slow and marked all her goals in the lake by "water splashed" in 5/6/7 seconds. Then 1 second, he will drop the Kappa number of victims according to him tick. Each monster will have their movement speed by the movement speed of Tamm +20 / 40/60% and widespread damage if hit opponents. Without touch, Monster Cards priority will chase enemy property "splashed water" or spontaneous explosion after 5 seconds exists.

0 nhận xét:

Post a Comment

Copyright © 2014 Game LOL Language of legend